We’re proud to present a small Q&A with the developers of the upcoming PS4 title, War Thunder. Built as an MMO, you’re set into the battlefield of World War II and Korean War battles.

Currently in BETA for the PC and available for download now, existing battles only consist of aerial combat, but with the impending PS4 release, added modes such as Naval and Ground based battles will also be introduced. We hope you enjoy the small set of questions the team managed to answer for us.

Greetings from the team here at Start Replay.

Q: So, tell us a little bit about your team and how ‘War Thunder’ came to existence? Also, why the World War II backdrop?

A: Gaijin started in 2002. We started off small and have grown into the biggest independent developer in Russia. We specialize in the creation of games for many platforms including PS4, PS3, Xbox 360, iOS, Android and PC. This allows us to stay on top of technological advancements. World War II is such a dramatic war and changed the history of the entire world. It has so many dramatic, famous and important battles. We felt that it provided an excellent backdrop for an MMO combat game, as we felt it would make it more personal for players, being based on a real war.

Q: The title is currently in Beta for PC and is free for download at the moment, how will the console version differ?

A: The War Thunder MMO project was originally designed as a PC game and was recently announced as being in development for mobile devices. Because of the PS4 features, we are going to be able to develop a lot of really cool elements that are not currently presented in our PC version, which is in open beta. These features will be ready for PS4 players right from the start.

In addition, PS4 will have greater visuals, at least for some time (I don’t think that the average PC will be as powerful in the nearest future). Head tracking, native social features (like streaming) and some other fancy stuff mark the differences between the PS4 and PC versions, but as we grow closer to launch we’ll share more details on what else sets them apart.

Also, in terms of design, PlayStation4 has amazingly powerful architecture. When developing for PC you always have to provide a lot of settings, some of which will help to increase performance but only on certain configurations. For the sake of maintainability, PC engineers are sometimes forced to choose a more universal approach when working on the larger amount of configurations rather than the most optimal, because most players don’t have top of the line rigs.

PlayStation4 is a fixed platform, which allows us to optimize at the highest levels. It is not only x86 architecture (which is technically not x86, since PS4 is a 64 bit platform) it is the whole paradigm shift. Sony has really made a huge step towards ease of development. PlayStation3 was very powerful, for that generation, but it was much harder to exploit– the power was mostly in SPU units. We had to spend a lot of time developing code for the PS3. The PS4, I am happy to say, is much more accessible. Of course, we will still work on PC, Mac version of the game, as well as the recently announced mobile version.

Q: How long have you been working with the PS4 hardware?

A: Not very long. When the PS4 was announced we saw that its powerful architecture was similar to PC. It was an easy transition to quickly develop for the PS4.

Q: War Thunder is a throwback to World War 2 tactical warfare. Do you think people are ready to get back into World War centric titles on a dedicated platform such as Playstation? Even with the increasing popularity of futuristic titles nowadays?

A: There are always some popular settings, for now it is futuristic warfare, but we believe people will never lose interest towards a WW2 setting. The Call of Duty and Medal of Honor Series were made as First Person Shooters, but full scale battles involving many vehicles and air units have not been tried to any realistic degree on a massive scale, and we plan to change that.

Q: Without saying too much, is your team looking at other platforms? Are there any plans for Microsoft’s next console?

A: We value Microsoft and they have been an important partner of ours. We cannot provide any information, but we are always open to new platforms for War Thunder. It was originally PC and we have recently announced development for mobile versions on iOS and Android and for the PlayStation 4.

Q: War Thunder is currently scheduled for release this fall around the Holiday season, correct? How much longer do you think you guys have left until completion? 

A: Very good question, but we cannot comment at this time. We are working to complete the PS4 game as quickly as possible without sacrificing anything. We will announce a launch date very soon.

From all the team here at Start Replay, we send our thanks for taking the time to answer our questions.

If you have anything to add regarding War Thunder, then hit the comments below and let us know!

About The Author

Joshua Ball

Meet Josh. As the head of Start Replay his overall objective is to keep things moving. Alongside ensuring that content is made on a regular basis, Josh loves attending and organising the many press events and expos that crop up. His favourite video games consist of the Arkham series and Metal Gear Solid, but there’s always room for a bit of horror. Follow Josh’s sparse tweets on Twitter or, alternatively, be sure to catch him in the crowd of the next big gaming event.

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