Call of Duty: Infinite Warfare | Review
Infinite Warfare has hit the nail on the head, and hit it hard. Campaign, multiplayer and zombies have all wowed me and I can’t wait to keep playing through all of them. If you’ve ever been a fan of any Call of Duty games then I implore you to pick this one up, it truly is fantastic.
The Good
  • + Immersive storyline
  • + Great addition of rigs
  • + Strong zombie gameplay
The Bad
  • Nothing to report

Want to look beyond the score? Check out the full review below…

Start Replay: “Space Guns!”


Call of Duty has been a recurring game each year for quite some time now, and every time it rolls around I get less and less excited about it. It seems to me that they’ve been getting steadily worse, whether the campaign is lacking or the multiplayer doesn’t live up to the hype, there’s always something. But perhaps, just maybe, Infinite Warfare has broken the chain. I’ve been playing the game for a while, dipping in and out of the campaign and multiplayer, and I can say that it’s a definite improvement.

Last year I covered Black Ops III and the one thing that stuck out was the campaign. The impression I got was that Treyarch had focused so much on the online experience that the campaign had been left by the wayside. Being a huge fan of the single player, this was incredibly disappointing; mission after mission of mind numbing shooting and explosions quickly grew tiresome. But Infinity Ward have smashed that wonderful balance, nailing both the single and multiplayer side of the instalment.

The campaign follows the story of the survival of Earth. Set in the distant future, Earth’s resources have been exhausted and humans are now gathering the necessary resources from other planets. The countries of Earth have banded together to form the United Nations Space Alliance (UNSA) and this is defended by the Solar Associated Treaty Organisation (SATO). Unfortunately, a hostile faction, known as the Settlement Defence Front (SDF), poses a threat to the UNSA. As Commander Nick Reyes it is your role to fend off the SDF within the game. Personally I believe many campaigns don’t make you feel for the characters; their personalities are dull, the events that happen don’t bother you and you simply don’t care about the outcome. However, this isn’t the case with Infinite Warfare. I genuinely feel attached to the characters, one of my favourite being Ethan, a super sassy badass robot soldier.

New to the campaign this year is the ability to choose what mission you play out next, these can be primary objectives or side missions. The latter either has you boarding hostile ships, finding intel and blowing it up, or Jackal firefights. Jackals are the fighter ships that SATO use in space. The side missions offer a nice change of pace from the usual run ’n’ gun tactics and require you to be as sneaky as possible, which is fantastic. Hacking into the security cameras and skilfully taking out hostiles without raising the alarms feels so awesome, like you’re a real soldier. Infinite Warfare also features a familiar weapon loadout customisation before each mission, allowing you to choose your playstyle; either raise hell with an LMG and explosives, or tactically annihilate with a sniper, your choice.

Moving onto the multiplayer I again only have good things to report. The new weapons are varied and very cool whilst the rigs offer a new perspective to the game. Rigs are essentially the same as Specialists from Black Ops III. If you haven’t played the last game, then let me explain; whilst you still have the usual custom classes you can also choose a rig which consists of an Equaliser and Trait. The equaliser is a special weapon or ability that slowly builds up as you kill enemies and gain points. Once it’s ready to use you hit L1 and R1 (PS4) or LB and RB (Xbox One) to equip it. You then have a limited amount of time to use it or limited ammo. As an example, the FTL rig has an equaliser called Eraser, which is similar to a golden gun – one hit kill on any enemy – whereas, the Phantom rig utilises an active camo, allowing the player to appear invisible for a short amount of time. I personally really like the addition of the rigs as each one has a unique set of traits to choose from – these are very much like perks from previous games so choosing your rig is a tactical decision. Each rig is also very much suited to a player’s playstyle: Synaptic rig for the run ‘n’ gun type and Phantom for the stealthy.

Zombies makes a bright and colourful return in “Zombies in Spaceland”. The gist of the story is that four aspiring actors have been invited on set for a director’s new film. What they don’t realise is that he’s summoned the undead horde for his new film. It’s up to these actors to fight their way out of the set, with the help of none other than David Hasselhoff himself. It’s a great storyline and a very fun map, featuring the usual mechanics such as the mystery box, which is now a wheel.

About The Author

Tom Daden
Content Editor

Tom has been an avid gamer since his early years as a wee toddler. Being introduced to the SNES and then moving onto the Gameboy, Tom still has a love for all things Nintendo, especially Pokémon. His fellow colleagues look up to him for being a fantastic role model, a beautiful man and, above all, a master Pokémon trainer.

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