If there’s anything I like more than finishing 1st place in a racing game, it’s crashing spectacularly into a crumbled mess of glass, rubber and metal. Whilst many of today’s racing games lack the ability to truly total your car (due to each car manufactures’ dislike of seeing their own cars get wrecked), the Burnout racing series was renowned for spectacular crashes and even featured its very own ‘crash mode’. Danger Zone is a spiritual successor to that mode and it presents one simple goal: drive a car into traffic and cause the biggest, most-expensive pile up possible.
It’s been created by Three Fields Entertainment (a studio comprised of ex-Burnout developers) so it isn’t surprising to see the indie dev team take on a simple, but effective game concept that focuses on what they’ve done before.
In comparison to Burnout’s official ‘crash mode’ Danger Zone is a much more streamlined experience. Instead of taking place in bustling city, this time pile ups are set within the confines of an underground test facility which features an array of road layouts and traffic patterns to tackle. Despite the game’s less ambitious setting, the same collection of bonus pick-ups from Burnout’s crash mode apply; score multipliers return and “SmashBreakers” once again allow you to detonate your car after a certain number of collisions, to gain an even bigger score.
There’s not an awful lot to say about Danger Zone. It contains three sets of levels, all of which remain underground testing facility and beyond the addition of leaderboards there’s virtually nothing else to dig into. I would have loved a full-scale, city-based crash mode as originally seen in Burnout 3, but as it goes this game feels more like a mere taster to a larger experience – sadly that large experience is nowhere to be seen.