What is it?
The first major expansion to hit Destiny 2 includes a brand-new mini story campaign (set on Mercury), a handful of new Adventures and a fresh piece of Raid Lair content.
Is it any good?
Curse of Osiris may look beautiful but ultimately its accompanied by unimaginative gameplay. Its saving grace is its new Raid Lair content, which offers a nice mixture of puzzles and a fun new boss battle. However the continued grind for worthwhile loot is becoming tiresome and alongside the recent false XP gains (which have since been fixed), Destiny’s Eververse in-game shop feels like it needs to go. I know it won’t happen, but if Bungie and Activision could kill off Tess and throw all of the items into the reward pool, grinding for hours would probably result in much better pay offs.
As it stands, my only goal is to reach the new level cap of 335. After that it’ll be another long gap before I jump back in for its second expansion in 2018.
Anything bad to report?
Osiris is the fresh face at the centre of all of this and yet, as soon as you meet him, the story campaign finishes and he vanishes. It’s all a bit anticlimactic. That, plus the gameplay doesn’t introduce anything particularly exciting and fresh, where’s the innovation?
Should you buy it?
You know it, I know it, even Bungie knows it: if you’re a regular Destiny player you’re probably already playing this. It’s just the way it is, because players are hungry for anything. Then again, hardcore players are starting to move their focus onto other things and I doubt Osiris will lure them back for long.