If you’ve read my review of Dishonored, then you’ll be aware of my love for the game and all its intricacies. There was something to be said about the small details and open-ended gameplay, as it really resonated with my ‘inner’ gamer, giving me free will and tons of choices. Do I set myself the goal of avoiding all contact with the enemy for the entirety of the game? Or do I go guns blazing and stack up my chaos level to the full? The chaos level obviously pertaining to the amount of mayhem you’ve made throughout the campaign, affecting the number of enemies and havoc that paves your way.

So after nearly eight months since playing the original, due to a busy schedule and an ever growing ‘pile of shame’, it’s with a great amount of joy and a slight amount of pessimism that I delve back into the world of Dunwall and its residing citizens. All-in-all there’s been two packs of campaign DLC released, one of which is called ‘Knife of Dunwall’ and the other, ’The Brigmore Witches’. Instead of continuing the story of Corvo from the main game, you’re instead placed into the shoes of Daud, killer of the Empress of Dunwall and leader of the ‘Whalers’, a group of deadly assassins.

It’s with this twist in perspective that you play the story of Daud in parallel to the main games’ plot, as the ex-bodyguard of the late Empress Corvo Attano sets himself the task of tracking down the Empress’s daughter, Emily. I found it a great joy to start playing as the bad guy for once, as in the main game I was always more inclined to take the non-lethal route. Now, as I was the enemy, I felt as though I had free reign with my deadly arsenal, taking out my enemies with brutal force. In terms of story you actually want to protect the Empress’ daughter from a powerful witch known as Delilah. I’ll leave the rest for you to discover yourself.

The brilliance of the extra content is found through its compelling storyline, as well as the return of very open ended, multilayered levels. Though it took a while for me to get back into the silky play style I was used to, once I did, I instantly took advantage of the many paths that lay ahead of me. Aside from the many routes available there were also a handful of new enemies for me to deal with in any way necessary. In one district I was met with a few Butchers, whom were complete with an armoured front and spinning blade. I genuinely have never felt as much terror as I did once they figured my whereabouts and starting to advance towards me. All I’ll say is try to hit the weak spot on their back, because what would an impenetrable enemy be without a back weakness.

Another great inclusion was the variety of levels on offer, including a dark and grim Whaling warehouse, which contained a Whale hanging above the sewer system. The tunnels of which you could infiltrate and enter from the back, if you managed to find it on your jaunt around the harbor outside. Instead of purchasing upgrades and equipment from a main base of operations like in the main game, you instead get set-up before each level in a quick preparation screen. Here you’re given the usual upgrades through Runes lying around each area, giving you similar abilities to Corvo, such as slowing down time and teleportation. Newer powers include the ability to send in a fellow assassin to join you in battle, as well as giving you a chance to sneak behind them as they fight, should you want to.

Additional equipment included Arc Mines, which turn enemies into ash, should they walk by and a new item called Choke Dust, which disorientates the enemy to help you to slip away or take advantage by sticking your knife in them. One feature in particular that added something fresh to the mix were ‘favours’, which would allow you to gain benefits form each area, should you consider spending the money to buy one. Aside from being able to get additional items such as Runes from a passerby or a better route made available, one that stood out to me was getting disguised as one of the enemy, helping me infiltrate a certain area without any harm or fuss.

Dishonored (Campaign Expansion DLC) Review
In total you’ll probably end up getting a healthy six hours from both packs combined, but even longer should you want to explore every nook and cranny. I found playing both packs back-to-back incredibly enjoyable, with the content near enough matching the quality found in the main story campaign. I’m quite happy that the team over in Arkane found such a rich story thread to tread, and as you quietly approach the end of your campaign, your fate draws ever closer and keeps you on edge. I feel this extra content has helped provide the ultimate package for Dishonored fans.
Positives
  • + Same open ended, multilayered levels
  • + Great storyline
  • + Favours are a welcome addition
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About The Author

Joshua Ball
Editor-in-Chief

Meet Josh. As the head of Start Replay his overall objective is to keep things moving. Alongside ensuring that content is made on a regular basis, Josh loves attending and organising the many press events and expos that crop up. His favourite video games consist of the Arkham series and Metal Gear Solid, but there’s always room for a bit of horror. Follow Josh’s sparse tweets on Twitter or, alternatively, be sure to catch him in the crowd of the next big gaming event.

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