- + Last boss fights
- + Kidman’s hallucinations
- - I don’t care about any of its characters
- - I still hate the black bars at the top and bottom of the screen
*The Consequence was provided to Start Replay on PS4 by Bethesda Softworks
Want to look beyond the score? Read the full written review below…
Ending Julie Kidman’s troubled journey, “The Consequence” continues by giving you little to no power against your enemies. Just when I was comfortable using a flashlight, the developers would find another way to leave me even more vulnerable, taking it away entirely.
Much of the episode follows the same pattern as the first, leading you through various areas, against numerous threats. The occasional axe will aid you to take down enemies with caution, but for the most part you’ll have to take care to avoid being spotted. A lot of the time I’d try and run past enemies in a state of madness, hoping that I’d bide enough time to button mash my way into the next area. Some of the time it worked, but mostly, I failed miserably.
Having said that, near the end you do acquire a few weapons. As with any escalating situation, stealth is then rendered useless. More is revealed about Ruvik and Leslie’s background, and Kidman must face her deepest and darkest fears. Illusions are ripe throughout the end and your sanity is constantly questioned.
I had fun seeing Julie Kidman’s story to its end, but I didn’t care about any of the characters or their fates. I kept thinking of the more pleasant experience I had with Shinji Mikami’s Resident Evil 4, particularly because of the history its characters were steeped in. In The Evil Within I have fun with many of its horror aspects, but find it hard to become truly attached with the people in it. Never mind the forced 16:9 aspect ratio.
With a few notable horror elements, particularly a freakish fight against two clones of yourself, “The Consequence” wraps up The Evil Within neatly, but I only wish I could relate to its characters more.