Whilst Minecraft is often hailed as the ultimate place for creative gamers, the building blocks of LEGO have been around for far longer. Its powerful tool set has finally been migrated to a digital playground and it’s amazing to think TT Games has waited this long to conjure up an experience close to the ever-popular Minecraft.
Rest assured, LEGO Worlds isn’t your average LEGO game. It doesn’t contain a strong narrative or structured set of levels and it hasn’t been developed to sit alongside an upcoming feature film. Across its cluster of randomly generated ‘worlds’ lies a loose set of objectives which aim to teach players how to use its valuable tools.
There are five tools available and each one plays an important role:
- Discovery: The Discovery tool allows you store anything you come across. That means characters, foliage, and even an insignificant window can be unlocked for you to use. Discovered items must be purchased with studs before they can be used.
- Copy: Copy will, as you’d expect, let you copy and paste entire segments of land.
- Landscape: Landscape is a powerful tool which will flatten objects in a heartbeat. You can raise land to make hills or level the playing field – quite literally.
- Paint: Painting won’t just change the colour of bricks it will also allow you to change its characteristics. For example, paint with slime or lava and the bricks you alter will inhabit the same dangerous quality.
- Build: The Build tool will set you free to create anything that springs to mind. It’s just like using LEGO at home, but now you don’t have to risk stepping on bricks.
As you can already tell, LEGO Worlds offers a lot of flexibility when it comes to creation. However, the fact that you must discover and unlock many of its items will probably divide players. For a game that focuses so much on creation and doesn’t present a strict storyline, it’s bizarre to see TT Games lock up its creative equipment behind a meaningless set of objectives. Its a loose narrative helps pave the way to the acquisition of Gold bricks (to help you unlock more items), but the guidance you’re given to do so feels half-hearted. Couple this with its extensive set of technical issues that include a choppy frame rate and glitchy scenery, and it all sums up to a rather uninspired journey.
LEGO Worlds would have been a much better game if it didn’t lock any of its items behind a meaningless set of tasks that suffer from technical issues. I understand the need to provide some type of substance for people to get stuck into, but when I can only recommend this game based on its creative tools it feels like it would have been better to scrap any type of story and give players a plain tutorial and a blank canvas.