- + Races are a nice addition
- + Wandering through levels collecting coins is nostalgic
- - Addition of sea and air vehicles outside of a starter pack is a shame
- - Still an investment to take advantage of everything it has to offer
Want to look beyond the score? Check out the full review below…
Start Replay: “Child’s Play”
I don’t have any children (yet), but my summary of the latest Skylanders has its main audience in mind. Because both of its competitors (Disney and LEGO) provide experiences that are far more suited to an adult market, I personally have more interest in those titles. That said, Superchargers is a natural evolution for the series that originally started the toy-to-life format.
On the front-face nothing has changed much, evil genius (?) Kaos is once again wreaking havoc across Skylands, posing a threat that must be stopped. Another adventure awaits, allowing veteran players to utilise their existing Skylander collection and newcomers to begin building their army.
Entering its fourth year, Skylanders’ well-established universe is refined and brimming with content, plus the the addition of a new racing mechanic means there’s plenty more available than just trotting around levels this time.
In an attempt to branch out, vehicular combat is included in the main campaign alongside a dedicated racing mode. Those with experience of Mario Kart will see countless similarities between it and Superchargers; races are chaotic and the items you use offer near-identical effects. Despite its imitation, gameplay doesn’t quite match up to that seen in Nintendo’s racer. It’s always going to be hard when you’re compared to one of the top dogs, but regardless racing is a worthwhile addition.
Working through levels and smashing objects for gold is good fun as usual. I always feel like a kid in a toy shop once I place a Skylander on the Portal of Power. The added benefit of diving into my back catalogue of figures is incredibly satisfying. Just like any of the other toy-to-life games it has me doing things in the real world, holding physical objects and seeing them come to life in a digital realm.
Skylanders is still very much a game for kids, but that’s certainly not a bad thing. However pricey it might be for parents to spend money on more figures, the light hearted fun that awaits is worth the price of entry. Racing is a neat addition that worked well for me in the campaign, but the full blown mode requires a bit of tweaking to keep it fun and not as frustrating.
The easy going gameplay and colourful characters still makes for an impressive and engaging experience for children. Added vehicles present more variety and it doesn’t take itself too seriously. Skylanders is definitely still an interactive adventure that’s good fun for kids.
*Skylanders Superchargers was provided to Start Replay on PS4 by Activision