Sniper: Ghost Warrior 3 | Review
Ghost Warrior 3 offers everything I want from a sniping game, but sadly it lacks the finesse to truly standout. Its dull story and broken game design severely hinder the experience, which is why I’d suggest you pick this up when it hits the bargain bin. Hopefully by then its multiplayer mode will also be included.

I’m not a developer, but I’d imagine that making sure a game can be played from start to finish without breaking is a mandatory requirement.

At the time of writing, Sniper: Ghost Warrior 3 has received three post-launch patches and so far the game has broken down on me four times. Despite the legwork to fix a seemingly insurmountable list of bugs, it still presents a bug-ridden experience that suffers severely from technical issues. What baffles me the most is that Ghost Warrior 3 has the framework of a great game and if it were only given a few more months in quality assurance, then perhaps its developer’s lofty ambitions would have been met.

Compared to the series’ first two entries, Ghost Warrior 3 steers clear of linear level design and moves to an open world environment. The in-game map is split into three sections and each one is filled with a set of main missions and optional side-quests. In spite of the game’s technical shortcomings its gameplay presents some of the best sniping action I’ve seen to date.

Its open-ended design allows you to approach objectives from multiple angles and before embarking on a mission you can choose the gear that best fits your chosen playstyle. This not only includes picking a a weapon, but also deciding which ammunition to take along as well. You can tinker with every bit of your equipment and each weapon / gadget (such as your drone, which is used for scouting) can be modified and upgraded extensively. It’s the emphasis on player choice that I enjoyed the most and I was always afforded the ability to experiment. There were many aspects of its design that reminded me of Ubisoft’s Far Cry series. The map’s use of near-identical icons stood out to me and the focus on exploration by car is also very similar.

Unfortunately, what struck me the most was its long-list of technical bugs and to give you an impression of what I encountered I’ll list the most regular issues in bullet-point form:

  • Loading the game / loading to one of the map’s three segments took in excess of 4 minutes each time.

  • Whilst in conversation with another character on the radio the audio of the person I was talking to would disappear (but still remain in subtitles) whilst my character read his lines alone. As a result I couldn’t understand what was going on in the story – not that it was very interesting to begin with.

  • The game has broken down and frozen multiple times.

  • When performing a melee takedown near scenery, I would regularly clip through the level.

  • If you drive into the river you can’t get out of your car and your character can’t drown. 

  • Its lip-syncing is terrible.

When you combine all of this with the delay of its multiplayer component to a vague Q3 2017 release date, it’s hard to wonder why this game released at all.

What is the point in giving players and critics such a bad first impression when it damages the game’s reputation? Sniper: Ghost Warrior 3 offers everything I want from a sniping game, but its shoddy presentation and lack of finesse destines this for the bargain bin.

About The Author

Joshua Ball

Meet Josh. As the head of Start Replay his overall objective is to keep things moving. Alongside ensuring that content is made on a regular basis, Josh loves attending and organising the many press events and expos that crop up. His favourite video games consist of the Arkham series and Metal Gear Solid, but there’s always room for a bit of horror. Follow Josh’s sparse tweets on Twitter or, alternatively, be sure to catch him in the crowd of the next big gaming event.

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