Street Fighter V | Review
The Good
  • + Funky artwork
  • + Cool special moves
  • + Nice selection of characters
The Bad
  • - Combos aren’t laid out to you
  • - Storylines seem lacking
  • - Online can take some time to get into
65%"Time Killer"

Want to look beyond the score? Check out the full review below…

Start Replay: “Punchy Kick”

As a long time, die-hard Tekken fan, picking up Street Fighter V filled me with uncertainty. I’ve always fancied dabbling with the very much cartoony fighting game but never had the chance, until now. I downloaded the title and jumped right in.


Very similar to Tekken, the move set is quite basic. I was playing on the PS4 so X and square were light attacks, kick and punch respectively. Moving up was triangle and circle as medium attacks then R1 and R2 were the heavy attacks. This threw me off a little as Tekken doesn’t incorporate the R1/2 and L1/2 buttons, Tekken is all about the long 10-hit combos using the D-pad and X, circle, triangle and square.


This area is where I found Street Fighter to be rather lacking; I wasn’t able to pull off crazy combos as they didn’t exist. I checked the moves list during my first match and was greatly disappointed. Granted, each character has a couple of cool special moves, such as Ryu’s Hadouken, but that wasn’t enough to make up for the lack of moves. I loaded up the training feature in the hopes that I could at least learn a couple of moves then chain them together, the only trouble being that the moves don’t appear on screen when actually fighting the training AI. It would’ve been nice to be able to work my way through the moves so that I could easily practice each one and master my skills.

After this I took a crack at the story mode; as expected there was a storyline for each character. What I didn’t realise is that there’s only 2 to 4 fights per character, I would have appreciated a more in-depth back story for each character, especially as I’m new to the series. That being said, the story mode does give new and old players a great opportunity to mess around with each character and learn their skill sets.


Online was quite a messy affair. I wasn’t overly confident going into an online match as I was all too aware that my skills in SF:V were more than sub-par, and boy was I proved right. Each match I tried to find took a long time; a minimum of 5 minutes just to find an opponent, then a further couple of minutes to actually get into the match. Once I was in it didn’t take long for the match to be over. It seems most players already have a firm grasp on how to chain moves together as I barely got a hit on each opponent I faced.

Online consisted of the Capcom Fighters Network, Battle Lounge, Ranked Match and Casual Match. The Capcom Fighters Network, or CFN for short, is the place to search for other fighters, view replays and view rankings whereas the Battle Lounge is a place to play with your friends. You can create a Battle Lounge, configure all the settings for the matches and invite your friends. The last two, Ranked Match and Casual Match are fairly self explanatory. If you’re looking to hone your skills against players across the world then head on over to Casual Match, winning or losing won’t affect your global rankings, whereas Ranked Match will. It seems that Ranked Match is where all the really talented players reside.



All in all I can say that I’ve enjoyed Street Fighter V. The artwork is funky, the skills are pretty darn cool and there’s a good selection of different characters to choose from. Personally I think I’ll stick to going through each characters story or perhaps challenging friends to a local match. Online is certainly no place for a novice.

About The Author

Tom Daden
Content Editor

Tom has been an avid gamer since his early years as a wee toddler. Being introduced to the SNES and then moving onto the Gameboy, Tom still has a love for all things Nintendo, especially Pokémon. His fellow colleagues look up to him for being a fantastic role model, a beautiful man and, above all, a master Pokémon trainer.

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