Syberia 3 attempts to continue a point and click adventure that last appeared in 2004 and despite Syberia 1 & 2 enjoying a fair amount of success, this new entry presents an overall experience which feels cobbled together and severely outdated.
Picking up where its predecessor left off, Syberia 3 continues the journey of series protagonist Kate Walker; an American lawyer with an uncanny resemblance to Lara Croft. The story maintains strong ties to the series’ first two entries and if you haven’t played the series thus far, there are many references and plot points that will likely go way over your head. I can’t recount how many times I engaged in conversations that referred back to characters seen in earlier entries and it wasn’t until I took to Wikipedia when I actually managed to make sense of it all, partially.
As a traditional point and click adventure, Syberia 3 focuses on solving puzzles and sifting through conversations. There isn’t a map to help direct you to objectives and in order to solve puzzles you’ll often need to run around environments until something interactive falls into view (all-the-while crossing your fingers that the puzzle’s solution hasn’t accidentally broken in the process.) I must admit that a few puzzles were well crafted, but ultimately due to a lack of direction they quickly became frustrating.
On more than one occasion Syberia 3 broke down or suffered a major technical issue. As a result it feels like its development studio ran out of money and failed to process this game through quality assurance. It’s an experience which, due to its shoddy execution, ends up becoming one of the best worst games I’ve played in a long time. I’d suggest you avoid this game until it hits the bottom of the bargain bin.